The FictionMags Index
Index by Date: Page 2654
Previous —
Chronological Index —
Table-of-Contents
Gardner, Martin (books) (items) (continued)
- References for Further Reading, (ms) Mathematical Puzzles and Diversions, Pelican, 1966, etc.
- Reflections on the Packing of Spheres, (ar) Scientific American May 1960
- Some Diverting Mathematical Board Games, (ar) Scientific American July 1961
- Some Diverting Tricks Which Involve the Concept of Numerical Congruence, (ar) Scientific American July 1958
- Some Entertainments That Involve the Calculus of Finite Differences, (ar) Scientific American August 1961
- Some Old and New Versions of Ticktacktoe, (ar) Scientific American March 1957
- Some Recreations Involving the Binary Number System, (ar) Scientific American December 1960
- A Third Collection of “Brain-Teasers”, (ar) Scientific American August 1958
- Dr. Matrix Delivers a Talk on Acrostics, (ar) Scientific American January 1967
- Mathematical Strategies for Two-Person Contests, (ar) Scientific American February 1967
- An Array of Problems That Can Be Solved with Elementary Mathematical Techniques, (ar) Scientific American March 1967
- The Amazing Feats of Professional Mental Calculators, and Some Tricks of the Trade, (ar) Scientific American April 1967
- Cube-Root Extraction and the Calendar Trick, or How to Cheat in Mathematics, (ar) Scientific American May 1967
- The Polyhex and the Polyabolo, Polygonal Jigsaw Puzzle Pieces, (ar) Scientific American June 1967
- Of Sprouts and Brussels Sprouts, Games with a Topological Flavor, (ar) Scientific American July 1967
- In Which a Computer Prints Out Mammoth Polygonal Factorials, (ar) Scientific American August 1967
- Double Acrostics, Stylized Victorian Ancestors of Today’s Crossword Puzzle, (ar) Scientific American September 1967
- Problems That Are Built on the Knight’s Move in Chess, (ar) Scientific American October 1967
- A Mixed Bag of Logical and Illogical Problems to Solve, (ar) Scientific American November 1967
- Game Theory Is Applied (For a Change) to Games, (ar) Scientific American December 1967
- The Son of the Mighty Casey, (pm) The Annotated Casey at the Bat ed. Martin Gardner, Clarkson Potter, 1967, as by Nitram Rendrag
- The Beauties of the Square, As Expounded by Dr. Matrix to Rehabilitate the Hippie, (ar) Scientific American January 1968
- Combinatorial Problems Involving Tree Graphs and Forests of Trees, (ar) Scientific American February 1968
- A Short Treatise on the Useless Elegance of Perfect Numbers and Amicable Pairs, (ar) Scientific American March 1968
- Puzzles and Tricks with a Dollar Bill, (ar) Scientific American April 1968
- Circles and Spheres, and How They Kiss and Pack, (ar) Scientific American May 1968
- Combinatorial Possibilities in a Pack of Shuffled Cards, (ar) Scientific American June 1968
- On the Meaning of Randomness and Some Ways of Achieving It, (ar) Scientific American July 1968
- An Array of Puzzles and Tricks, with a Few Traps for the Unwary, (ar) Scientific American August 1968
- Counting Systems and the Relationship Between Numbers and the Real World, (ar) Scientific American September 1968
- Macmahon’s Color Triangles and the Joys of Fitting Them Together, (ar) Scientific American October 1968
- On the Ancient Lore of Dice and the Odds Against Making a Point, (ar) Scientific American November 1968
- The World of the Möbius Strip: Endless, Edgeless and One-Sided, (ar) Scientific American December 1968
- Dr. Matrix Gives His Explanation of Why Mr. Nixon Was Elected President, (ar) Scientific American January 1969
- Boolean Algebra, Venn Diagrams and the Propositional Calculus, (ar) Scientific American February 1969
- The Multiple Fascinations of the Fibonacci Sequence, (ar) Scientific American March 1969
- An Octet of Problems That Emphasize Gamesmanship, Logic and Probability, (ar) Scientific American April 1969
- The Rambling Random Walk and Its Gambling Equivalent, (ar) Scientific American May 1969
- Random Walks, by Semidrunk Bugs and Others, on the Square and on the Cube, (ar) Scientific American June 1969
- Tricks, Games and Puzzles That Employ Matches As Counters and Line Segments, (ar) Scientific American July 1969
- Simplicity As a Scientific Concept: Does Nature Keep Her Accounts on a Thumbnail?, (ar) Scientific American August 1969
- Geometric Constructions with a Compass and a Straightedge, and Also with a Compass Alone, (ar) Scientific American September 1969
- A Numeranalysis by Dr. Matrix of the Lunar Flight of Apollo 11, (ar) Scientific American October 1969
- A New Pencil-And-Paper Game Based on Inductive Reasoning, (ar) Scientific American November 1969
- A Handful of Combinatorial Problems Based on Dominoes, (ar) Scientific American December 1969
- The Unexpected Hanging and Other Mathematical Diversions, (Simon & Schuster, 1969, nf)
- About Three Types of Spirals and How to Construct Them, (ar) Scientific American April 1962
- An Adventure in Hyperspace at the Church of the Fourth Dimension, (ar) Scientific American January 1962
- A Bit of Foolishness for April Fools’ Day, (ar) Scientific American April 1963
- A Clutch of Diverting Problems, (ar) Scientific American February 1962
- A Collection of Puzzles Involving Numbers, Logic, and Probability, (ar) Scientific American October 1962
- Curves of Constant Width, One of Which Makes It Possible to Drill Square Holes, (ar) Scientific American February 1963
- Diversions That Involve the Mathematical Constant “e”, (ar) Scientific American October 1961
- Fiction About Life in Two Dimensions, (ar) Scientific American July 1962
- The Game of Solitaire and Some Variations and Transformations, (ar) Scientific American June 1962
- How to Build a Game-Learning Machine and Teach It to Play and Win, (ar) Scientific American March 1962
- A New Paradox, and Variations on It, About a Man Condemned to Be Hanged, (ar) Scientific American March 1963
- On Rep-Tiles, Polygons That Can Make Larger and Smaller Copies of Themselves, (ar) Scientific American May 1963
- On the Theory of Probability and the Practice of Gambling, (ar) Scientific American December 1961
- Some Puzzles Based on Checkerboards, (ar) Scientific American November 1962
- Some Simple Tricks and Manipulations from the Ancient Lore of String Play, (ar) Scientific American December 1962
- Surfaces with Edges Linked in the Same Way As the Three Rings of a Well-Known Design, (ar) Scientific American September 1961
- Symmetry and Asymmetry and the Strange World of Upside-Down Art, (ar) Scientific American May 1962
- Tests That Show Whether a Large Number Can Be Divided by a Number from 2 to 12, (ar) Scientific American September 1962
- A Variety of Diverting Tricks Collected at a Fictitious Convention of Magicians, (ar) Scientific American August 1962
- Wherein Geometrical Figures Are Dissected to Make Other Figures, (ar) Scientific American November 1961
- The Abacus: Primitive but Effective Digital Computer, (ar) Scientific American January 1970
- Nine New Puzzles to Solve, (ar) Scientific American February 1970
- Cyclic Numbers and Their Properties, (ar) Scientific American March 1970
- Some Mathematical Curiosities Embedded in the Solar System, (ar) Scientific American April 1970
- Of Optical Illusions, from Figures That Are Undecidable to Hot Dogs That Float, (ar) Scientific American May 1970
- Elegant Triangle Theorems Not to Be Found in Euclid, (ar) Scientific American June 1970
- Diophantine Analysis and the Problem of Fermat’s Legendary Last Theorem, (ar) Scientific American July 1970
- Backward Run Numbers, Letters, Words and Sentences Until Boggles the Mind, (ar) Scientific American August 1970
- On the Cyclical Curves Generated by Wheels That Roll Along Wheels, (ar) Scientific American September 1970
- The Fantastic Combinations of John Conway’s New Solitaire Game “Life”, (ar) Scientific American October 1970
- A New Collection of Short Problems and the Answers to Some of “Life’s”, (ar) Scientific American November 1970
- The Paradox of the Nontransitive Dice and the Elusive Principle of Indifference, (ar) Scientific American December 1970
- Lessons from Dr. Matrix in Chess and Numerology, (ar) Scientific American January 1971
- On Cellular Automata, Self-Reproduction, the Garden of Eden and the Game “Life”, (ar) Scientific American February 1971
- The Orders of Infinity, the Topological Nature of Dimension and “Supertasks”, (ar) Scientific American March 1971
- Geometric Fallacies: Hidden Errors Pave the Road to Absurd Conclusions, (ar) Scientific American April 1971
- The Combinatorial Richness of Folding a Piece of Paper, (ar) Scientific American May 1971
- The Turing Game and the Question It Presents: Can a Computer Think?, (ar) Scientific American June 1971
- Quickie Problems: Not Hard, but Look Out for the Curves, (ar) Scientific American July 1971
- Ticktacktoe and Its Complications, (ar) Scientific American August 1971
- The Plaiting of Plato’s Polyhedrons and the Asymmetrical Yin-Yang-Lee, (ar) Scientific American September 1971
- New Puzzles from the Game of Halma, the Noble Ancestor of Chinese Checkers, (ar) Scientific American October 1971
- Advertising Premiums to Beguile the Mind: Classics by Sam Loyd, Master Puzzle-Poser, (ar) Scientific American November 1971
- Further Encounters with Touching Cubes, and the Paradoxes of Zeno As “Supertasks”, (ar) Scientific American December 1971
- Martin Gardner’s Sixth Book of Mathematical Games from Scientific American, (W.H. Freeman & Co., 1971, nf)
- About Two New and Two Old Mathematical Board Games, (ar) Scientific American October 1963
- A Collection of Short Problems and More Talk of Prime Numbers, (ar) Scientific American June 1964
- Concerning Several Magic Tricks Based on Mathematical Principles, (ar) Scientific American August 1964
- Curious Properties of a Cycloid Curve, (ar) Scientific American July 1964
- A Discussion of Helical Structures, from Corkscrews to Dna Molecules, (ar) Scientific American June 1963
- How to Solve Puzzles by Graphing the Rebounds of a Bouncing Ball, (ar) Scientific American September 1963
- How to Use the Odd-Even Check for Tricks and Problem-Solving, (ar) Scientific American December 1963
- The Hypnotic Fascination of Sliding-Block Puzzles, (ar) Scientific American February 1964
- The Infinite Regress in Philosophy, Literature and Mathematical Proof, (ar) Scientific American April 1965
- The Lattice of Integers Considered As an Orchard or a Billiard Table, (ar) Scientific American May 1965
- A Mixed Bag of Problems, (ar) Scientific American November 1963
- A New Group of Short Problems, (ar) Scientific American March 1965
- On Polyiamonds: Shapes That Are Made Out of Equilateral Triangles, (ar) Scientific American December 1964
- On the Relation Between Mathematics and the Ordered Patterns of Op Art, (ar) Scientific American July 1965
- Permutations and Paradoxes in Combinatorial Mathematics, (ar) Scientific American August 1963
- Puns, Palindromes and Other Word Games That Partake of the Mathematical Spirit, (ar) Scientific American September 1964
- The Remarkable Lore of the Prime Numbers, (ar) Scientific American March 1964
- Simple Proofs of the Pythagorean Theorem, and Sundry Other Matters, (ar) Scientific American October 1964
- Some Diversions and Problems from Mr. O’gara, the Postman, (ar) Scientific American June 1965
- Some Paradoxes and Puzzles Involving Infinite Series and the Concept of Limit, (ar) Scientific American November 1964
- Tetrahedrons in Nature and Architecture, and Puzzles Involving This Simplest Polyhedron, (ar) Scientific American February 1965
- Thoughts on the Task of Communication with Intelligent Organisms on Other Worlds, (ar) Scientific American August 1965
- Topological Diversions, Including a Bottle with No Inside or Outside, (ar) Scientific American July 1963
- The Tyranny of 10 Overthrown with the Ternary Number System, (ar) Scientific American May 1964
- Various Problems Based on Planar Graphs, or Sets of Vertices Connected by Edges, (ar) Scientific American April 1964
- How to Triumph at Nim by Playing Safe, and John Horton Conway’s Game “Hackenbush”, (ar) Scientific American January 1972
- Dr. Matrix Poses Some Heteroliteral Puzzles While Peddling Perpetual Motion in Houston, (ar) Scientific American February 1972
- The Graceful Graphs of Solomon Golomb, or How to Number a Graph Parsimoniously, (ar) Scientific American March 1972
- A Topological Problem with a Fresh Twist, and Eight Other New Recreational Puzzles, (ar) Scientific American April 1972
- Challenging Chess Tasks for Puzzle Buffs and Answers to the Recreational Problems, (ar) Scientific American May 1972
- A Miscellany of Transcendental Problems: Simple to State but Not at All Easy to Solve, (ar) Scientific American June 1972
- Amazing Mathematical Card Tricks That Do Not Require Prestidigitation, (ar) Scientific American July 1972
- The Curious Properties of the Gray Code and How It Can Be Used to Solve Puzzles, (ar) Scientific American August 1972
- Pleasurable Problems with Polycubes, and the Winning Strategy for Slither, (ar) Scientific American September 1972
- Why the Long Arm of Coincidence Is Usually Not As Long As It Seems, (ar) Scientific American October 1972
- On the Practical Uses and Bizarre Abuses of Sir Francis Bacon’s Biliteral Cipher, (ar) Scientific American November 1972
- Knotty Problems with a Two-Hole Torus, (ar) Scientific American December 1972
- Sim, Chomp and Race Track: New Games for the Intellect (And Not for Lady Luck), (ar) Scientific American January 1973
- Up-And-Down Elevator Games and Piet Hein’s Mechanical Puzzles, (ar) Scientific American February 1973
- The Calculating Rods of John Napier, the Eccentric Father of the Logarithm, (ar) Scientific American March 1973
- How to Turn a Chessboard Into a Computer and to Calculate with Negabinary Numbers, (ar) Scientific American April 1973
- A New Miscellany of Problems, and Encores for Race Track, Sim, Chomp and Elevators, (ar) Scientific American May 1973
- Plotting the Crossing Number of Graphs, (ar) Scientific American June 1973
- Free Will Revisited, with a Mind-Bending Prediction Paradox by William Newcomb, (ar) Scientific American July 1973
- An Astounding Self-Test of Clairvoyance by Dr. Matrix, (ar) Scientific American August 1973
- Problems on the Surface of a Sphere Offer an Entertaining Introduction to Point Sets, (ar) Scientific American September 1973
- “Look-See” Diagrams That Offer Visual Proof of Complex Algebraic Formulas, (ar) Scientific American October 1973
- Paterson’s Worms, Fantastic Patterns Traced by Programmed “Worms”, (ar) Scientific American November 1973
- On Expressing Integers As the Sum of Cubes and Other Unsolved Number-Theory Problems, (ar) Scientific American December 1973
- The Combinatorial Basis of the “I Ching,” the Chinese Book of Divination and Wisdom, (ar) Scientific American January 1974
- Cram, Crosscram and Quadraphage: New Games Having Elusive Winning Strategies, (ar) Scientific American February 1974
- Reflections on Newcomb’s Problem: a Prediction and Free-Will Dilemma, (ar) Scientific American March 1974
- Nine Challenging Problems, Some Rational and Some Not, (ar) Scientific American April 1974
- On the Contradictions of Time Travel, (ar) Scientific American May 1974
- Dr. Matrix Brings His Numerological Science to Bear on the Occult Powers of the Pyramid, (ar) Scientific American June 1974
- On the Patterns and the Unusual Properties of Figurate Numbers, (ar) Scientific American July 1974
- On the Fanciful History and the Creative Challenges of the Puzzle Game of Tangrams, (ar) Scientific American August 1974
- House on Fire [Humpty Dumpty Junior], (ss) Humpty Dumpty’s Magazine for Little Children #220, September 1974
- More on Tangrams: Combinatorial Problems and the Game Possibilities of Snug Tangrams, (ar) Scientific American September 1974
- On the Paradoxical Situations That Arise from Nontransitive Relations, (ar) Scientific American October 1974
- Some New and Dramatic Demonstrations of Number Theorems with Playing Cards, (ar) Scientific American November 1974
- The Arts As Combinatorial Mathematics, or How to Compose Like Mozart with Dice, (ar) Scientific American December 1974
- The Curious Magic of Anamorphic Art, (ar) Scientific American January 1975
- How the Absence of Anything Leads to Thoughts of Nothing, (ar) Scientific American February 1975
- From Rubber Ropes to Rolling Cubes, a Miscellany of Refreshing Problems, (ar) Scientific American March 1975
- Six Sensational Discoveries That Somehow or Another Have Escaped Public Attention, (ar) Scientific American April 1975
- On the Remarkable Császár Polyhedron and Its Applications in Problem Solving, (ar) Scientific American May 1975
- Games of Strategy for Two Players: Star Nim, Meander, Dodgem and Rex, (ar) Scientific American June 1975
- Laugh, Bird, Laugh [Humpty Dumpty Junior], (ss) Humpty Dumpty’s Magazine for Little Children #229, July 1975
- On Tessellating the Plane with Convex Polygon Tiles, (ar) Scientific American July 1975
- More About Tiling the Plane: the Possibilities of Polyominoes, Polyiamonds, and Polyhexes, (ar) Scientific American August 1975
- Dr. Matrix Finds Numerological Wonders in the King James Bible, (ar) Scientific American September 1975
- On Map Projections (With Special Reference to Some Inspired Ones), (ar) Scientific American November 1975
- A Random Assortment of Puzzles, Together with Reader Responses to Earlier Problems, (ar) Scientific American December 1975
- Mathematical Carnival, (Knopf, 1975, nf)
- The Amazing Feats of Professional Mental Calculators, and Some Tricks of the Trade, (ar) Scientific American April 1967
- Can the Shuffling of Cards (And Other Apparently Random Events) Be Reversed?, (ar) Scientific American October 1966
- Cube-Root Extraction and the Calendar Trick, or How to Cheat in Mathematics, (ar) Scientific American May 1967
- The Eerie Mathematical Art of Maurits C. Escher, (ar) Scientific American April 1966
- Freud’s Friend Wilhelm Fliess and His Theory of Male and Female Life Cycles, (ar) Scientific American July 1966
- The Hierarchy of Infinities and the Problems It Spawns, (ar) Scientific American March 1966
- How to Cook a Puzzle, or Mathematical One-Uppery, (ar) Scientific American May 1966
- Is It Possible to Visualize a Four-Dimensional Figure?, (ar) Scientific American November 1966
- Magic Stars, Graphs and Polyhedrons, (ar) Scientific American December 1965
- Mathematical Strategies for Two-Person Contests, (ar) Scientific American February 1967
- The Multiple Charms of Pascal’s Triangle, (ar) Scientific American December 1966
- Of Sprouts and Brussels Sprouts, Games with a Topological Flavor, (ar) Scientific American July 1967
- On the Meaning of Randomness and Some Ways of Achieving It, (ar) Scientific American July 1968
- The Persistence (And Futility) of Efforts to Trisect the Angle, (ar) Scientific American June 1966
- The Problem of Mrs. Perkins’ Quilt, (ar) Scientific American September 1966
- Puzzles That Can Be Solved by Reasoning Based on Elementary Physical Principles, (ar) Scientific American August 1966
- Recreational Numismatics, or a Purse of Coin Puzzles, (ar) Scientific American February 1966
- A Selection of Elementary Word and Number Problems, (ar) Scientific American November 1965
- The Superellipse: a Curve That Lies Between the Ellipse and the Rectangle, (ar) Scientific American September 1965
- A Breakthrough in Magic Squares, and the First Perfect Magic Cube, (ar) Scientific American January 1976
- Some Elegant Brick-Packing Problems, and a New Order-7 Perfect Magic Cube, (ar) Scientific American February 1976
- On the Fabric of Inductive Logic, and Some Probability Paradoxes, (ar) Scientific American March 1976
- Snarks, Boojums and Other Conjectures Related to the Four-Color-Map Theorem, (ar) Scientific American April 1976
- A Few Words About Everything There Was, Is and Ever Will Be, (ar) Scientific American May 1976
- Catalan Numbers: an Integer Sequence That Materializes in Unexpected Places, (ar) Scientific American June 1976
- Fun and Serious Business with the Small Electronic Calculator, (ar) Scientific American July 1976
- The Symmetrical Arrangement of the Stars on the American Flag and Related Matters, (ar) Scientific American August 1976
- John Horton Conway’s Book Covers an Infinity of Games, (ar) Scientific American September 1976
- Combinatorial Problems, Some Old, Some New and All Newly Attacked by Computer, (ar) Scientific American October 1976
- In Which Dm (Dr. Matrix) Is Revealed As the Guru of Pm (Pentagonal Meditation), (ar) Scientific American November 1976
- In Which Monster Curves Force Redefinition of the Word “Curve”, (ar) Scientific American December 1976
- The Irrelevance of Conan Doyle, (ar) Beyond Baker Street ed. Michael Harrison, Bobbs-Merrill, 1976
- The Twin Paradox, (ex) Vintage, 1976
- Extraordinary Nonperiodic Tiling That Enriches the Theory of Tiles, (ar) Scientific American January 1977
- The Flip-Strip Sonnet, the Lipogram and Other Mad Modes of Wordplay, (ar) Scientific American February 1977
- The Caterpillar who Tried to Fly, (ss) Humpty Dumpty’s Magazine for Little Children #246, March 1977
- Cornering a Queen Leads Unexpectedly Into Corners of the Theory of Numbers, (ar) Scientific American March 1977
- The Doctors’ Dilemma, (pz) Isaac Asimov’s Science Fiction Magazine Spring 1977
- The Pool-Table Triangle, a Limerick Paradox and Divers Other Challenges, (ar) Scientific American April 1977
- The “Jump Proof” and Its Similarity to the Toppling of a Row of Dominoes, (ar) Scientific American May 1977
- The Concept of Negative Numbers and the Difficulty of Grasping It, (ar) Scientific American June 1977
- Lost on Capra, (pz) Isaac Asimov’s Science Fiction Magazine Summer 1977
- Cutting Things Into Equal Parts Leads Into Significant Areas of Mathematics, (ar) Scientific American July 1977
- A New Kind of Cipher That Would Take Millions of Years to Break, (ar) Scientific American August 1977
- On Conic Sections, Ruled Surfaces and Other Manifestations of the Hyperbola, (ar) Scientific American September 1977
- Space Pool, (pz) Isaac Asimov’s Science Fiction Magazine Fall 1977
- On Playing New Eleusis, the Game That Simulates the Search for Truth, (ar) Scientific American October 1977
- In Which Joining Sets of Points by Lines Leads Into Diverse (And Diverting) Paths, (ar) Scientific American November 1977
- Dr. Matrix Goes to California to Apply Punk to Rock Study, (ar) Scientific American December 1977
- Machismo on Byronia, (pz) Isaac Asimov’s Science Fiction Magazine Winter 1977
- Mathematical Magic Show, (Knopf, 1977, nf)
- An Array of Problems That Can Be Solved with Elementary Mathematical Techniques, (ar) Scientific American March 1967
- An Array of Puzzles and Tricks, with a Few Traps for the Unwary, (ar) Scientific American August 1968
- Combinatorial Possibilities in a Pack of Shuffled Cards, (ar) Scientific American June 1968
- Combinatorial Problems Involving Tree Graphs and Forests of Trees, (ar) Scientific American February 1968
- Counting Systems and the Relationship Between Numbers and the Real World, (ar) Scientific American September 1968
- Double Acrostics, Stylized Victorian Ancestors of Today’s Crossword Puzzle, (ar) Scientific American September 1967
- A Few Words About Everything There Was, Is and Ever Will Be, (ar) Scientific American May 1976
- Game Theory Is Applied (For a Change) to Games, (ar) Scientific American December 1967
- How the Absence of Anything Leads to Thoughts of Nothing, (ar) Scientific American February 1975
- In Which a Computer Prints Out Mammoth Polygonal Factorials, (ar) Scientific American August 1967
- Macmahon’s Color Triangles and the Joys of Fitting Them Together, (ar) Scientific American October 1968
- A Mixed Bag of Logical and Illogical Problems to Solve, (ar) Scientific American November 1967
- On the Ancient Lore of Dice and the Odds Against Making a Point, (ar) Scientific American November 1968
- Pentominoes and Polyominoes: Five Games and a Sampling of Problems, (ar) Scientific American October 1965
- The Polyhex and the Polyabolo, Polygonal Jigsaw Puzzle Pieces, (ar) Scientific American June 1967
- Problems That Are Built on the Knight’s Move in Chess, (ar) Scientific American October 1967
- A Short Treatise on the Useless Elegance of Perfect Numbers and Amicable Pairs, (ar) Scientific American March 1968
- The World of the Möbius Strip: Endless, Edgeless and One-Sided, (ar) Scientific American December 1968
- Close Encounters of the Third Kind, (mr) The New York Review of Books January 26 1978
- The Case of the Defective Doyles, (pz) Isaac Asimov’s Science Fiction Magazine January/February 1978
- The Devil and the Trombone, (ss) The Record Changer May 1948
- The Sculpture of Miguel Berrocal Can Be Taken Apart Like an Interlocking Mechanical Puzzle, (ar) Scientific American January 1978
- On Checker Jumping, the Amazon Game, Weird Dice, Card Tricks and Other Playful Pastimes, (ar) Scientific American February 1978
- Count Dracula, Alice, Portia and Many Others Consider Various Twists of Logic, (ar) Scientific American March 1978
- The Third Dr. Moreau, (pz) Isaac Asimov’s Science Fiction Magazine March/April 1978
- White and Brown Music, Fractal Curves and One-Over-F Fluctuations, (ar) Scientific American April 1978
- The Bells: Versatile Numbers That Can Count Partitions of a Set, Primes and Even Rhymes, (ar) Scientific American May 1978
- The Voyage of the Bagel, (pz) Isaac Asimov’s Science Fiction Magazine May/June 1978
- A Mathematical Zoo of Astounding Critters, Imaginary and Otherwise, (ar) Scientific American June 1978
- The Great Ring of Neptune, (pz) Isaac Asimov’s Science Fiction Magazine July/August 1978
- On Charles Sanders Peirce: Philosopher and Gamesman, (ar) Scientific American July 1978
- A Möbius Band Has a Finite Thickness, and So It Is Actually a Twisted Prism, (ar) Scientific American August 1978
- Puzzling Over a Problem-Solving Matrix, Cubes of Many Colors and Three-Dimensional Dominoes, (ar) Scientific American September 1978
- The Toroids of Dr. Klonefake, (pz) Isaac Asimov’s Science Fiction Magazine September/October 1978
- Puzzles and Number-Theory Problems Arising from the Curious Fractions of Ancient Egypt, (ar) Scientific American October 1978
- In Which a Mathematical Aesthetic Is Applied to Modern Minimal Art, (ar) Scientific American November 1978
- The Postage Stamps of Philo Tate, (pz) Isaac Asimov’s Science Fiction Magazine November/December 1978
- Is It a Superintelligent Robot or Does Dr. Matrix Ride Again?, (ar) Scientific American December 1978
- The Diverse Pleasures of Circles That Are Tangent to One Another, (ar) Scientific American January 1979
- Exploring Carter’s Crater, (pz) Isaac Asimov’s Science Fiction Magazine January 1979
- About Rectangling Rectangles, Parodying Poe and Many Another Pleasing Problem, (ar) Scientific American February 1979
- Captain Tittlebaum’s Test, (pz) Isaac Asimov’s Science Fiction Magazine February 1979
- On Altering the Past, Delaying the Future and Other Ways of Tampering with Time, (ar) Scientific American March 1979
- Pink, Blue, and Green, (pz) Isaac Asimov’s Science Fiction Magazine March 1979
- In Which Players of Tic-Tac-Toe Are Taught to Hunt Bigger Game, (ar) Scientific American April 1979
- The Three Robots of Professor Tinker, (pz) Isaac Asimov’s Science Fiction Magazine April 1979
- How Bagson Bagged a Board Game, (pz) Isaac Asimov’s Science Fiction Magazine May 1979
- How to Be a Psychic, Even if You Are a Horse or Some Other Animal, (ar) Scientific American May 1979
- Chess Problems on a Higher Plane, Including Mirror Images, Rotations and the Superqueen, (ar) Scientific American June 1979
- The Shop on Bedford Street, (pz) Isaac Asimov’s Science Fiction Magazine June 1979
- Douglas R. Hofstadter’s “Gödel, Escher, Bach”, (ar) Scientific American July 1979
- Tanya Tackles Topology, (pz) Isaac Asimov’s Science Fiction Magazine July 1979
- The Explosion of Blabbage’s Oracle, (pz) Isaac Asimov’s Science Fiction Magazine August 1979
- The Imaginableness of the Imaginary Numbers, (ar) Scientific American August 1979
- Dracula Makes a Martini, (pz) Isaac Asimov’s Science Fiction Magazine September 1979
- In Some Patterns of Numbers or Words There May Be Less Than Meets the Eye, (ar) Scientific American September 1979
- On Oulipo Algorithms, Anagrams, and Other Nonsense, (pz) Isaac Asimov’s Science Fiction Magazine October 1979
- Some Packing Problems That Cannot Be Solved by Sitting on the Suitcase, (ar) Scientific American October 1979
- The Erasing of Philbert the Fudger, (pz) Isaac Asimov’s Science Fiction Magazine November 1979
- The Random Number Omega Bids Fair to Hold the Mysteries of the Universe, (ar) Scientific American November 1979
- How Crock and Watkins Cracked a Code, (pz) Isaac Asimov’s Science Fiction Magazine December 1979
- A Pride of Problems, Including One That Is Virtually Impossible, (ar) Scientific American December 1979
- Mathematical Circus, (Knopf, 1979, nf)
- The Abacus: Primitive but Effective Digital Computer, (ar) Scientific American January 1970
- Backward Run Numbers, Letters, Words and Sentences Until Boggles the Mind, (ar) Scientific American August 1970
- Boolean Algebra, Venn Diagrams and the Propositional Calculus, (ar) Scientific American February 1969
- Circles and Spheres, and How They Kiss and Pack, (ar) Scientific American May 1968
- Cyclic Numbers and Their Properties, (ar) Scientific American March 1970
- Elegant Triangle Theorems Not to Be Found in Euclid, (ar) Scientific American June 1970
- Geometric Constructions with a Compass and a Straightedge, and Also with a Compass Alone, (ar) Scientific American September 1969
- A Handful of Combinatorial Problems Based on Dominoes, (ar) Scientific American December 1969
- The Multiple Fascinations of the Fibonacci Sequence, (ar) Scientific American March 1969
- A New Pencil-And-Paper Game Based on Inductive Reasoning, (ar) Scientific American November 1969
- Nine New Puzzles to Solve, (ar) Scientific American February 1970
- An Octet of Problems That Emphasize Gamesmanship, Logic and Probability, (ar) Scientific American April 1969
- Of Optical Illusions, from Figures That Are Undecidable to Hot Dogs That Float, (ar) Scientific American May 1970
- Puzzles and Tricks with a Dollar Bill, (ar) Scientific American April 1968
- The Rambling Random Walk and Its Gambling Equivalent, (ar) Scientific American May 1969
- Random Walks, by Semidrunk Bugs and Others, on the Square and on the Cube, (ar) Scientific American June 1969
- Simplicity As a Scientific Concept: Does Nature Keep Her Accounts on a Thumbnail?, (ar) Scientific American August 1969
- Some Mathematical Curiosities Embedded in the Solar System, (ar) Scientific American April 1970
- Tricks, Games and Puzzles That Employ Matches As Counters and Line Segments, (ar) Scientific American July 1969
(continued)
Next —
Chronological Index —
Table-of-Contents